A sinister insomnia injects you with nervous energy throughout the day, constantly invigorating you to the point where your body and mind can barely relax.If the monsters have appeared in an encounter they can't show up in another encounter until after you take a Long Rest. If defeated the rust monsters disappear back to where they came from. Unfortunately, in each encounter there is a 50% chance that one or more rust monsters appear, as if summoned, to hunt you down. You can make any weapon you hold or ammunition you shoot to count as magical and silvered for the purpose of bypassing resistance/immunity.A created potion becomes spoiled if removed from you for more than one turn (long enough for you to administer it to someone else), or when this ability recharges, after a Long Rest. You can create a potion of healing from your own blood, which deals 1d10 damage to you.Any healing you receive, including your own, is minimized. Your healing, including spells, class features, and potions you administer, is maximized and always heal for the maximum amount.The character is given a bonus to their damage roll - at the expense of their teammate's health.
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